King Oakenair of Pagefort is the maker of worlds in humans’ imagination, when they read books. He paints the mountains and clouds, the trees and lakes from descriptions. The cloud on top of his cape shows his mood and can thunder and cast lighting when he is angry. His cape can show the stars in a moonlit sky.
Oakenair is most joyous when children read as that is when he creates his best work. He is sad when his imagery bubbles disappear, as children draw away from books. These bubbles hold the descriptions painted and the emotions felt while reading the story.
What inspires you when you design your own characters and stories? Sometimes I like to think of a few things I love and start from there. A bumblebee queen in a grand crinoline is floating on the sea, in her oak leaf boat. She is on a quest to find the Book of Wisdom, to learn how to become human. Little does she know that Grey Rabbit has stolen the book and hidden it in ol’ man Barrel’s cherry orchard. It’s a start…
Mark is self-isolating. In the silence of his home his mind becomes abstract, as thoughts soar for a brighter future. Mark feels empty. Pieces of himself vanish day by day. Light will soon shine through the emptiness he once knew and loneliness will become a distant memory.
Abstract Mark started as an experiment with basic tools in Houdini. Elements like extracting the wireframe from edges and voxelization allowed the creation of a cage-like structure for the geometry. Mark’s 3D head model was created in Maya through edge modelling techniques.
These are some initial sketches and concept art for Madam Bouldeve’s look. A short animation, Madam Bouldeve’s Patiserie, is currently in production, so there’s more to come!
It is another day at Madam Bouldeve’s patiserie. The sun shines through the tall glass windows as the flour bags play chess. A couple of eggs have cracked playing hopscotch. The milk is recovering from a round of spin the bottle. He can’t handle any more kisses from salt bag.
Bouldeve bursts the doors open and gives the place a steely look. ‘Those ingredients are slacking again’, she says. ‘I need to put my foot down!’
As she quickly shuffles, head first, down a long and straight corridor, the oven sounds the alarm. All the ingredients need to jump inside before the lady of the house finds them. One small sacrifice for milk, a big reward for mankind – cake!
Spacey is a character modelled by following Justin Marshall’s tutorial on Modelling Your First Character on Pluralsight. In his shiny boots and colourful suit, Spacey is ready for a new adventure. He’s just arrived on Mr. Alec’s planet, actually. The green, blobby alien greets him with a big toothy smile! Spacey is just a bit confused…
This is a piece of concept art for Three Bridges, a story about children saving their grandparents from being forgotten. In a world separated by efficiency, there is no room for the inefficient. Children, grown-ups and the elderly each have their own district, according to their purpose in society. The children in the Blue District live in care homes, waiting for a visiting ticket from their labouring parents in the Green District. The Violet District is the place to retire, knit, paint and drink tea. Two stone bridges connect the three areas. Little do people know, however, that a third bridge exists, hidden from curious eyes. Those crossing it go to be forgotten forever.
On a lonely summer’s day, my thoughts took me back to Romania. Marioara’s character burst out on paper as a reflection of my childhood memories. Here are some initial sketches of her. I hope to give her more colour in the future.
This is some sample content I did for Polywise. They are working on an app called The Science of Happiness, which gives simple explanations and illustrations about the world we live in. Polywise didn’t choose the illustrations I proposed, however, but no harm in showing them here. I think these images have something to say!
A new animation research project begins, Character Essences! It will combine theatre techniques of character creation with traditional and procedural animation. Drawing on character archetypes from Commedia dell’arte and the physical theatre methods of Jacque le Coque and Rudolf Laban, the main focus is to find movement parameters (constants and variables) that define well established characters.
Cazani is an aspiring cactus juggler, although it hurts! He also IS one, a cactus that is! His baggy eyes tell of his nightly practice rounds. He’s worried that his parents won’t approve of his career choice of running away with the circus.
His only hope is that one day he can prove to them he is good enough, because the world loves his act. Cazani loves the magenta flowers that pop on his forehead from time to time, but worries that they make him look less manly. Will he ever learn to let go of other people’s judgements and just be himself?