Mark is self-isolating. In the silence of his home his mind becomes abstract, as thoughts soar for a brighter future. Mark feels empty. Pieces of himself vanish day by day. Light will soon shine through the emptiness he once knew and loneliness will become a distant memory.
Abstract Mark started as an experiment with basic tools in Houdini. Elements like extracting the wireframe from edges and voxelization allowed the creation of a cage-like structure for the geometry. Mark’s 3D head model was created in Maya through edge modelling techniques.
These are some initial sketches and concept art for Madam Bouldeve’s look. A short animation, Madam Bouldeve’s Patiserie, is currently in production, so there’s more to come!
It is another day at Madam Bouldeve’s patiserie. The sun shines through the tall glass windows as the flour bags play chess. A couple of eggs have cracked playing hopscotch. The milk is recovering from a round of spin the bottle. He can’t handle any more kisses from salt bag.
Bouldeve bursts the doors open and gives the place a steely look. ‘Those ingredients are slacking again’, she says. ‘I need to put my foot down!’
As she quickly shuffles, head first, down a long and straight corridor, the oven sounds the alarm. All the ingredients need to jump inside before the lady of the house finds them. One small sacrifice for milk, a big reward for mankind – cake!
Spacey is a character modelled by following Justin Marshall’s tutorial on Modelling Your First Character on Pluralsight. In his shiny boots and colourful suit, Spacey is ready for a new adventure. He’s just arrived on Mr. Alec’s planet, actually. The green, blobby alien greets him with a big toothy smile! Spacey is just a bit confused…
This is a piece of concept art for Three Bridges, a story about children saving their grandparents from being forgotten. In a world separated by efficiency, there is no room for the inefficient. Children, grown-ups and the elderly each have their own district, according to their purpose in society. The children in the Blue District live in care homes, waiting for a visiting ticket from their labouring parents in the Green District. The Violet District is the place to retire, knit, paint and drink tea. Two stone bridges connect the three areas. Little do people know, however, that a third bridge exists, hidden from curious eyes. Those crossing it go to be forgotten forever.
On a lonely summer’s day, my thoughts took me back to Romania. Marioara’s character burst out on paper as a reflection of my childhood memories. Here are some initial sketches of her. I hope to give her more colour in the future.
This is some sample content I did for Polywise. They are working on an app called The Science of Happiness, which gives simple explanations and illustrations about the world we live in. Polywise didn’t choose the illustrations I proposed, however, but no harm in showing them here. I think these images have something to say!
A new animation research project begins, Character Essences! It will combine theatre techniques of character creation with traditional and procedural animation. Drawing on character archetypes from Commedia dell’arte and the physical theatre methods of Jacque le Coque and Rudolf Laban, the main focus is to find movement parameters (constants and variables) that define well established characters.