Le Quack Walker V1.0
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This project started as a question: What is it that makes ducks funny? Moreover, I wanted to know if there was a code behind the movement of a funny duck. Rather than attempting to understand everything at once, I chose a simple behaviour, walking, and investigated its “funny” potential. Since emotions are also seen among laughing people, they were chosen as nuances for the walking behaviour.
Procedural animation was used on a duck rig prototype to create a palette of stylized walk cycles. People were then asked to name the emotions they thought each duck walk expressed and also if they found them funny. This work is part of the Character Essences project, which focuses on recreating believable actions using procedural animation.
Character Essences
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full post on Anamaria’s site After a few years of improv theatre, animation research and coding I think it’s time to begin my dream project. Character Essences will combine
theatre techniques of
character creation with
traditional and procedural animation. Drawing on character archetypes from Commedia dell’arte and the physical theatre methods of Jacque le Coque and Rudolf Laban, the main focus is to find
movement parameters (constants and variables) that define well established characters.
Robin Animator V1.0
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full post on Anamaria’s site The Robin Animator V1.0 is a Maya plugin written in python for animation prototyping. It can be used to generate basic procedural animations of little bird characters. These animations can then be exported for your games, rendered in your films or can serve as reference for more complex animations. The code and Maya file are available on GitHub.
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