Le Quack Walker V1.0

Character Essences: Ducks are Funny

Link: Read full post on Anamaria’s site

This project started as a question: What is it that makes ducks funny? Moreover, I wanted to know if there was a code behind the movement of a funny duck. Rather than attempting to understand everything at once, I chose a simple behaviour, walking, and investigated its “funny” potential. Since emotions are also seen among laughing people, they were chosen as nuances for the walking behaviour.

Procedural animation was used on a duck rig prototype to create a palette of stylized walk cycles. People were then asked to name the emotions they thought each duck walk expressed and also if they found them funny. This work is part of the Character Essences project, which focuses on recreating believable actions using procedural animation.

Character Essences Begins

A new animation research project begins, Character Essences! It will combine theatre techniques of character creation with traditional and procedural animation. Drawing on character archetypes from Commedia dell’arte and the physical theatre methods of Jacque le Coque and Rudolf Laban, the main focus is to find movement parameters (constants and variables) that define well established characters.

Read more on Anamaria’s site here.

Tippy Tappy

Tippy Tappy’s First Steps (Neutral Walk).

Tippy is a tap dancer and is moving to the big city of Shuffelsville for his studies. You can follow his story in the storyboards section of my animation site here. Now we’re working on modelling, rigging and animating a few of his moves in Maya. Here he is taking his first steps, with his controllers on top.