Character Essences: Ducks are Funny
Link: Read full post on Anamaria’s site
This project started as a question: What is it that makes ducks funny? Moreover, I wanted to know if there was a code behind the movement of a funny duck. Rather than attempting to understand everything at once, I chose a simple behaviour, walking, and investigated its “funny” potential. Since emotions are also seen among laughing people, they were chosen as nuances for the walking behaviour.
Procedural animation was used on a duck rig prototype to create a palette of stylized walk cycles. People were then asked to name the emotions they thought each duck walk expressed and also if they found them funny. This work is part of the Character Essences project, which focuses on recreating believable actions using procedural animation.
A new animation research project begins, Character Essences! It will combine theatre techniques of character creation with traditional and procedural animation. Drawing on character archetypes from Commedia dell’arte and the physical theatre methods of Jacque le Coque and Rudolf Laban, the main focus is to find movement parameters (constants and variables) that define well established characters.
Read more on Anamaria’s site here.
Our latest animation plugin for Maya is The Robin Animator V1.0! It can be used to generate basic procedural animations of little bird characters. These animations can then be exported for your games, rendered in your films or can serve as reference for more complex animations.
Read the whole story on Anamaria’s site here.
Our latest stop motion animation is The Little Matryoshka. This is a story about how each person has their own song and how we misunderstand each other.
Have a look and tell us what you think!
More to come soon, enjoy!